![]() ![]() Both the Radeon RX 480 and GeForce GTX 1060 will be better off in DX11 in multiple ways. There is no reason to run BF1 in DX12, unless you just like to punish yourself. Therefore, the answer to our question right now is simple run BF1 in DX11. DX11 was butter smooth with no issues on either video card in multiplayer. Then there would be random stutter as you played, especially more noticeable in multiplayer maps. For the first 15 seconds of loading a new map or multiplayer map there would be random noticeable stutter. We found it incredibly noticeable during mission load, and multiplayer map load. We are using the AMD Crimson Edition 16.10.2 Hotfix driver and the NVIDIA GeForce 375.63 driver, both newly released for this game.ĭX12 introduces a stutter in BF1 on both video cards. Note that this is all with the latest drivers as well. ![]() The AMD Radeon RX 480 took a lesser hit in performance, though it was still slower in DX12. It was clear though that the GeForce GTX 1060 took a greater hit in performance running DX12 versus DX11. On both the AMD Radeon RX 480 and NVIDIA GeForce GTX 1060 the framerates go south and provide worse performance while gaming, at 1080p and 1440p. In fact, there is a negative return on framerate. There is no performance improvement, and there are no visual quality improvements. When switched to DX12, BF1 falls flat on its face. However, you must use DX11 to experience this bliss in gaming performance. At 1080p performance is well into the 90’s to 100’s, which is incredible. We can run the campaign mode at 1440p with the highest possible in-game settings on both video card and still average above 60 FPS. Performance is very good on an AMD Radeon RX 480 and NVIDIA GeForce GTX 1060 in DX11. We have discovered that BF1 is highly optimized and runs well in DX11. One of the questions we wanted to ask, and answer, is if you should play BF1 in DX11 or DX12 for the best gameplay experience? Not sure if this has already been brought up in this thread but this game seems to be yet another example of DX12 implementation fail. ![]()
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